SCP: JS Edition v1 (1.13+)

SCPs

– SCP-076-2: Attacks humans and the player. Turns into SCP-076-1 when killed and turns back into SCP-076-2 after 60 – 120 seconds.

  • Health: 1000
  • Damage: 9999
  • Movement: 0.5

– SCP-106: Can walk through any block. Immune to projectiles. Use femur breaker to distract and kill

  • Health: 1006
  • Damage: 106
  • Movement: 0.26

– SCP-173-JS: Cannot move when in direct eye contact with by the player. Blink activates when 30 blocks near it. Attacks most humanoid entities.

  • Health: 10000
  • Damage: 1730
  • Movement: 0.92

– SCP-207: Gives wither 2 for 6 seconds and speed 3 for 15 seconds

– SCP-294: 6 Cups, cost 2 quarters per cup. Gives different effects so choose wisely!

– SCP-427: Hold to activate, gives regeneration 1 when held. Be careful not to hold for too long!

– SCP-420-JS:

WARNING: Very destructive

Keeps summoning ender crystals on you when held. Gives max resistance when held.

Tip: Use with elytra

– SCP-457. Attacks everything and destroys wood. Weak to water and has 2 texture variants.

  • Health: 80
  • Damage: 20
  • Movement: 0.23

– SCP-650: Teleports behind you when not observing it. Stop following me

– SCP-714: Gives resistance 4 and slowness 3 when held.

– SCP-914:

Can be useful in refining items. Be careful not to go too close when refining! Shift click to change modes.

> Rough:

             Playingcard – Nothing

             Diamond – Coal Block

> Coarse:

             Playingcard – Nothing

> 1:1:     

             Playingcard – Keycard 1

             Broom – Wooden Sword

             Diamond Sword – Trident

> Fine:

             Gas Mask – Super Gas Mask

             All keycard upgrades

             Emerald – Keycard 1

> Very Fine:

             Apple – Enchanted Golden Apple

             Iron Ingot – Iron Block

             Keycard 1 – Keycard 6 (Low Chance)

– SCP-966: Invisible unless you’re wearing Night Vision Goggles

  • Health: 60
  • Movement: 0.15
  • Damage: 1

– SCP-1025: Gives wither when held. Don’t read it!

– SCP-1507: Attack humans and the player. “Adults” crack the more damage they take.

  • Health: 20 + 5 hits
  • Movement: 0.26
  • Damage: 7

– SCP-3000: Wait why am I here again

Rebooting Systems

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Foundation Stuff

All humans (except MTF) sleep during the night.

– MTF Unit Eta-10 (See No Evil): MTF unit that spawns in groups of 3. Attack Class D personnel and cognitohazardous SCPs

  • Health: 40
  • Movement: 0.25
  • Damage: 7 per bullet
  • Range: 32 blocks

– Scientists: Different Level variants, 1 – 4. Each leveled scientist has different trades.  

  • HP: 20
  • Movement: 0.5
  • Worktable: Lectern (and Bookshelf)

– Janitor: Has some trades, gets rid of monsters and dirt in SCP facilities. 

  • HP: 20
  • Movement: 0.5
  • Damage: 20

– Doctor: Trades medkits

  • HP: 20
  • Movement: 0.5
  • Damage: 20

– Class D Personnel: Have a problem? Throw a Class D at it!

  • HP: 20
  • Movement: 0.5

– Facility Doors (No keycard levels yet)
It is recommended to space them at least 2 blocks apart

– Facility Blocks

Custom blocks with custom recipes! A list of all recipes can be found here:
> List of recipes

– Naturally Spawning SCP Facilities!
There is only 1 variation now, more will be added in the future. They are also very rare.

Other Features


– Gas Mask: Increases movement speed and removes poison effect
– Super Gas Mask: Further increases movement speed and removes poison effect
– Night Vision Goggles: Gives night vision effect and allows you to see SCP-966
– Ballistic Vest: Gives extra 10 hearts of health at the cost of some movement speed.
– Sprint Bar: Works like a normal SCP: CB sprint bar